Sunday, September 02, 2012

Topanga League 2 - Round 6 - Update, result, and summary

Live updates and report of TOPANGA LEAGUE 2! Round 6 - Sep 2, 8:00 PM JST (GMT +9)

Final Standings of 1st Half (Round 6):
# Player P W L GD
1 Daigo Umehara 11 8 3 11
2 Kazunoko 11 8 3 11
3 Fuudo 11 7 4 7
4 Bonchan 11 7 4 6
5 Haitani 11 7 4 5
6 Sako 11 7 4 3
7 YHC-Mochi 11 6 5 5
8 Uryo 11 4 7 -4
9 Momochi 11 4 7 -8
10 Kyabetsu 11 3 8 -11
11 Mago 11 3 8 -12
12 Eita 11 2 9 -13
*GD = Game Differential

BEST MOVE OF THE ROUND: Fuudo (Fei Long) vs. Momochi (Cody)
Fuudo counter Momochi's Bad Stone with Ultra 1 in a short distance.


Uryo (Sakura) 1 - 3 Kazunoko (Yun)
Kazunoko managed to escape from Uryo's pressure with uppercut in many times. Uryo has to slow down his tempo to evade Kazunoko's random uppercut, but this tactic gives Kazunoko even more chances to gain control the game.

Haitani (Makoto) 1 - 3 Bonchan (Sagat)
1st round Haitani react Ultra 2 right after Bonchan miss a grab. Bonchan has done many uppercut correctly that stopped Haitani's crazy pressure, and even push Haitani into the corner in the late game with his random unexpected grab strategy.

Momochi (Cody) 3 - 1 Eita (Akuma)
1st match Momochi took it easily, he did a lot of successful frame trap. Not sure why start from 2nd match he stop his aggression, Eita free from his pressure has done a lot better. After lost a match to Eita, Momochi plays much more defensive than early, he gain great momentum after every hard knockdown. Few rounds are closed, and Momochi takes them.

Mago (Fei Long) 1 - 3 Sako (Ibuki)
Mago took the 1st match, seems like Sako has not probably prepared yet, because after the 1st match, Sako won 6 rounds straight. Sako's diversification mix up also showed that every hard knockdown could cause Mago lost half of his HP. Mago has no clue to beat Sako after the 1st match.

Kazunoko (Yun) 3 - 2 Kyabetsu (C. Viper)
Lot of jumping game here since it's a good way to break in for both characters. Kyabetsu did better at the beginning, he forced Kazunoko spend many mirrors to escape. In late game, Kazunoko decided to save mirrors for Genei Jin and EX attacks. Kazunoko show a combo links into a light Nishokyaku which only the 2nd kick is able hit, and then chain into ultra.

Fuudo (Fei Long) 3 - 0 Momochi (Cody)
Fuudo has lot of great read and space control that keeps readiness for his Rekkaken. 2nd match Fuudo come back in the last second with a surprise command grab and roundhouse into Super Combo, Fuudo win by time over. Momochi switch play lot of Bad Stone after losing 2 matches. Last round, Fuudo react Momochi's Bad Stone with Ultra 1 in a short distance!

Daigo Umehara (Ryu) 3 - 1 Uryo (Sakura)
Daigo has some weird moves such as Shoryuken FADC into a roundhouse, and EX Hurricane Kick into roundhouse, which are suppose to be an Metsu Hadoken. Uryo did well at the beginning, but late game he dropped many combo which probably could win the rounds while Daigo did catch every chances well.

Haitani (Makoto) 3 - 1 YHC-Mochi (Dhalsim)
Mochi managed to keep the fight in a distance for the 1st match. After that, Haitani break in with various tactic and lock Mochi in the corner for most of the time. The way Mochi tried to escape always get caught. Last match Mochi miss a Super Combo which can get him a victory but got back a Ultra 2 from Haitani.

Fuudo (Fei Long) 2 - 3 Bonchan (Sagat)
Fuudo has many wrong blocking, giving Bonchan lot of free hit with his fireball and random roundhouse. Fuudo then play a lot more carefully and managed to win 4 rounds straight and catch up from 0 - 2. But in the last round, Bonchan read him quite well, he managed to beat Fuudo 2 rounds straight.

Mago (Fei Long) 3 - 2 Uryo (Sakura)
Mago totally playing a different style, he did lot of random dash and jump, overall he's less aggressive and Rekkakan than usual. Uryo switch to defense and fireballl strategy when Mago leading 2 - 1, he managed to push the game into last round, but Mago is very strong in the last match. The match was quite close, and Mago took it.

Daigo Umehara (Ryu) 3 - 2 Sako (Ibuki)
Sako is always ready to slide through Hadoken, forcing Daigo reduce his Hadoken in certain distance. Sako mix up pressure are great, but Daigo managed to block a lot of them, the whole game Sako has tried about 10 overhead but only one of them hit successfully. Late game Daigo has wonderful space control, Sako get hit by many crouching medium kick and Hadoken.


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